﻿using GameFramework;
using UnityGameFramework.Runtime;

public class HeroBase : EntityLogic
{
    protected HeroBase()
    {

    }

    //protected override void OnShow(object userData)
    //{
    //    base.OnShow(userData);

    //}
    protected internal override void OnShow(object userData)
    {
        base.OnShow(userData);
    }
}
